![]() ![]() Flare will stagger most lighter enemies caught in the blast most unprotected infantry enemies such as Husks and Assault Troopers will be completely knocked down. ![]() The blast of Flare penetrates terrain like walls or thin cover, and it will detonate upon striking terrain.Like most grenade powers, Flare is not limited in the number of targets hit within its blast radius.The blast will destroy environmental objects (webbing, generators, shield pylons, spore pods, etc.). Flare's blast radius is the size of grenades and its destructive power is also comparable.As with all squadmate powers, when used by Aria, Flare travels in a straight line to enemy targets and impacts instantly Commander Shepard's version launches a glowing projectile similar to Warp.Tactical Cloak and Adrenaline Rush's "Power Use" evolution can bypass the cooldown.Aria's cooldown is 24 (19.35) seconds when using this power Commander Shepard's recharges in about 5-6 seconds at minimum cooldown times, and up to 40-50 seconds at maximum loadout.Flare is the most destructive biotic power in the game, counterbalanced by a longer than average cooldown.Flare can detonate Biotic Explosions but can't trigger any other type of power combo.Flare deals 0.5x damage to armor and 1.5x damage to barriers baseline.Increase the damage done to shields and barriers by 75%. Radius: 9 m (Damage & Force), 10.80 m (Radius).Recharge Speed: 19.35 sec (Recharge Speed), 24 sec (Detonate).Increase force, damage, and impact radius of combo detonations by 50%. Radius: 6 m (Damage & Force), 7.80 m (Radius).Force: 300 N (Damage & Force), 240 (Radius).Damage: 600 (Damage & Force), 480 (Radius).Flare is a biotic power in Mass Effect 3's single-player mode.įocus and expend all biotic energy to unleash a huge flare that throws enemies within its range, causing massive damage. ![]()
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